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js代码浅谈JavaScript节流和防抖函数
发布时间: 2021年1月13日 | 浏览:
| 分类:js开发
概念概念概念节流函数节流函数间隔固定的时间执行传入的方法目的是防止函数执行的频率过快,影响性能.常见于跟滚动,鼠标移动事件绑定的功能.防抖函数 防抖函数 对于接触过硬件的人也许更好理解,硬件按钮按下时,由于用户按住时间的长短不一,会多次触发电流的波动,加一个防抖函数就会只触发一次,防止了无意义的电流波动引起的问题.按键防反跳(Debounce)为什么要去抖动呢?机械按键在按下时,并非按下就接触的很好,尤其是有簧片的机械开关,会在接触的瞬间反复的开合多次,直到开关状态完全改变。应用在前端时,常见的场景是,输入框打字动作结束一段时间后再去触发查询/搜索/校验,而不是每打一个字都要去触发,造成无意义的ajax查询等,或者与调整窗口大小绑定的函数,其实只需要在最后窗口大小固定之后再去执行动作.自己的实现
自己的实现自己的实现防抖函数
防抖函数关键点在于每次触发时都清空延时函数的手柄,只有最后一次触发不会清空手柄,所以最后一次触发会等默认的1s后去执行debounce传入的参数函数f. debounce内部返回的闭包函数,是真正每次被调用触发的函数,不再是原本的f,所以这里的arguments取闭包函数环境变量中的arguments并在执行f时传给f,在setTimeout函数的外面取得.
let debounce = function(f, interval = 1000) {
let handler = null;
return function() {
if (handler) {
clearTimeout(handler);
}
let arg = arguments;
handler = setTimeout(function() {
f.apply(this, arg);
clearTimeout(handler);
}, interval)
}
}
let debounce = function(f, interval = 1000) {
let handler = null;
return function() {
if (handler) {
clearTimeout(handler);
}
let arg = arguments;
handler = setTimeout(function() {
f.apply(this, arg);
clearTimeout(handler);
}, interval)
}
}应用:
let input = document.querySelector('#input');
input.addEventListener('input', debounce(function(e) {
console.log("您的输入是",e.target.value)
}))
let input = document.querySelector('#input');
input.addEventListener('input', debounce(function(e) {
console.log("您的输入是",e.target.value)
}))更高级的实现还会考虑到,以leading和trailing作为参数,起始先执行一次函数并消除后面的抖动,还是最后执行一下函数,消除前面的抖动,如同我这里的例子.后面分析loadash的防抖函数时会详细解析.节流函数节流函数
let throttle = function(f,gap = 300){
let lastCall = 0;
return function(){
let now = Date.now();
let ellapsed = now - lastCall;
if(ellapsed < gap){
return
}
f.apply(this,arguments);
lastCall = Date.now();
}
}
let throttle = function(f,gap = 300){
let lastCall = 0;
return function(){
let now = Date.now();
let ellapsed = now - lastCall;
if(ellapsed < gap){
return
}
f.apply(this,arguments);
lastCall = Date.now();
}
}闭包函数在不断被调用的期间,去记录离上一次调用间隔的时间,如果间隔时间小于节流设置的时间则直接返回,不去执行真正被包裹的函数f.只有间隔时间大于了节流函数设置的时间gap,才调用f,并更新调用时间.应用:
document.addEventListener('scroll', throttle(function (e) {
// 判断是否滚动到底部的逻辑
console.log(e,document.documentElement.scrollTop);
}));
document.addEventListener('scroll', throttle(function (e) {
// 判断是否滚动到底部的逻辑
console.log(e,document.documentElement.scrollTop);
}));lodash源码分析lodash源码分析lodash源码分析以上是对节流防抖函数最基础简单的实现,我们接下来分析一下lodash库中节流防抖函数的分析.节流函数的使用
$(window).on('scroll', _.debounce(doSomething, 200));
$(window).on('scroll', _.debounce(doSomething, 200));
function debounce(func, wait, options) {
var lastArgs,
lastThis,
result,
timerId,
lastCallTime = 0,
lastInvokeTime = 0,
leading = false,
maxWait = false,
trailing = true;
if (typeof func != 'function') {
throw new TypeError(FUNC_ERROR_TEXT);
}
wait = wait || 0;
if (isObject(options)) {
leading = !!options.leading;
maxWait = 'maxWait' in options && Math.max((options.maxWait) || 0, wait);
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
var args = lastArgs,
thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function leadingEdge(time) {
console.log("leadingEdge setTimeout")
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime,
result = wait - timeSinceLastCall;
console.log("remainingWait",result)
return maxWait === false ? result : Math.min(result, maxWait - timeSinceLastInvoke);
}
function shouldInvoke(time) {
console.log("shouldInvoke")
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime;
console.log("time",time,"lastCallTime",lastCallTime,"timeSinceLastCall",timeSinceLastCall)
console.log("time",time,"lastInvokeTime",lastInvokeTime,"timeSinceLastInvoke",timeSinceLastInvoke)
console.log("should?",(!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait)))
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait));
}
function timerExpired() {
console.log("timerExpired")
var time = Date.now();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
console.log("Restart the timer.",time,remainingWait(time))
// Restart the timer.
console.log("timerExpired setTimeout")
timerId = setTimeout(timerExpired, remainingWait(time));
}
function trailingEdge(time) {
clearTimeout(timerId);
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
console.log("trailing",trailing,"lastArgs",lastArgs)
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
clearTimeout(timerId);
}
lastCallTime = lastInvokeTime = 0;
lastArgs = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(Date.now());
}
function debounced() {
var time = Date.now(),
isInvoking = shouldInvoke(time);
console.log("time",time);
console.log("isInvoking",isInvoking);
lastArgs = arguments;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
// Handle invocations in a tight loop.
clearTimeout(timerId);
console.log("setTimeout")
timerId = setTimeout(timerExpired, wait);
return invokeFunc(lastCallTime);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
return debounced;
}
function debounce(func, wait, options) {
var lastArgs,
lastThis,
result,
timerId,
lastCallTime = 0,
lastInvokeTime = 0,
leading = false,
maxWait = false,
trailing = true;
if (typeof func != 'function') {
throw new TypeError(FUNC_ERROR_TEXT);
}
wait = wait || 0;
if (isObject(options)) {
leading = !!options.leading;
maxWait = 'maxWait' in options && Math.max((options.maxWait) || 0, wait);
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
var args = lastArgs,
thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function leadingEdge(time) {
console.log("leadingEdge setTimeout")
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime,
result = wait - timeSinceLastCall;
console.log("remainingWait",result)
return maxWait === false ? result : Math.min(result, maxWait - timeSinceLastInvoke);
}
function shouldInvoke(time) {
console.log("shouldInvoke")
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime;
console.log("time",time,"lastCallTime",lastCallTime,"timeSinceLastCall",timeSinceLastCall)
console.log("time",time,"lastInvokeTime",lastInvokeTime,"timeSinceLastInvoke",timeSinceLastInvoke)
console.log("should?",(!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait)))
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait));
}
function timerExpired() {
console.log("timerExpired")
var time = Date.now();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
console.log("Restart the timer.",time,remainingWait(time))
// Restart the timer.
console.log("timerExpired setTimeout")
timerId = setTimeout(timerExpired, remainingWait(time));
}
function trailingEdge(time) {
clearTimeout(timerId);
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
console.log("trailing",trailing,"lastArgs",lastArgs)
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
clearTimeout(timerId);
}
lastCallTime = lastInvokeTime = 0;
lastArgs = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(Date.now());
}
function debounced() {
var time = Date.now(),
isInvoking = shouldInvoke(time);
console.log("time",time);
console.log("isInvoking",isInvoking);
lastArgs = arguments;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
// Handle invocations in a tight loop.
clearTimeout(timerId);
console.log("setTimeout")
timerId = setTimeout(timerExpired, wait);
return invokeFunc(lastCallTime);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
return debounced;
}refrefrefhttps://css-tricks.com/debouncing-throttling-explained-examples/https://css-tricks.com/debouncing-throttling-explained-examples/https://github.com/lodash/lodash/blob/4.7.0/lodash.js#L9840https://github.com/lodash/lodash/blob/4.7.0/lodash.js#L9840https://jinlong.github.io/2021/04/24/Debouncing-and-Throttling-Explained-Through-Examples/https://jinlong.github.io/2021/04/24/Debouncing-and-Throttling-Explained-Through-Examples/以上就是浅谈JavaScript节流和防抖函数的详细内容,关于JavaScript节流和防抖函数的资料请关注其它相关文章!
自己的实现自己的实现防抖函数
防抖函数关键点在于每次触发时都清空延时函数的手柄,只有最后一次触发不会清空手柄,所以最后一次触发会等默认的1s后去执行debounce传入的参数函数f. debounce内部返回的闭包函数,是真正每次被调用触发的函数,不再是原本的f,所以这里的arguments取闭包函数环境变量中的arguments并在执行f时传给f,在setTimeout函数的外面取得.
let debounce = function(f, interval = 1000) {
let handler = null;
return function() {
if (handler) {
clearTimeout(handler);
}
let arg = arguments;
handler = setTimeout(function() {
f.apply(this, arg);
clearTimeout(handler);
}, interval)
}
}
let debounce = function(f, interval = 1000) {
let handler = null;
return function() {
if (handler) {
clearTimeout(handler);
}
let arg = arguments;
handler = setTimeout(function() {
f.apply(this, arg);
clearTimeout(handler);
}, interval)
}
}应用:
let input = document.querySelector('#input');
input.addEventListener('input', debounce(function(e) {
console.log("您的输入是",e.target.value)
}))
let input = document.querySelector('#input');
input.addEventListener('input', debounce(function(e) {
console.log("您的输入是",e.target.value)
}))更高级的实现还会考虑到,以leading和trailing作为参数,起始先执行一次函数并消除后面的抖动,还是最后执行一下函数,消除前面的抖动,如同我这里的例子.后面分析loadash的防抖函数时会详细解析.节流函数节流函数
let throttle = function(f,gap = 300){
let lastCall = 0;
return function(){
let now = Date.now();
let ellapsed = now - lastCall;
if(ellapsed < gap){
return
}
f.apply(this,arguments);
lastCall = Date.now();
}
}
let throttle = function(f,gap = 300){
let lastCall = 0;
return function(){
let now = Date.now();
let ellapsed = now - lastCall;
if(ellapsed < gap){
return
}
f.apply(this,arguments);
lastCall = Date.now();
}
}闭包函数在不断被调用的期间,去记录离上一次调用间隔的时间,如果间隔时间小于节流设置的时间则直接返回,不去执行真正被包裹的函数f.只有间隔时间大于了节流函数设置的时间gap,才调用f,并更新调用时间.应用:
document.addEventListener('scroll', throttle(function (e) {
// 判断是否滚动到底部的逻辑
console.log(e,document.documentElement.scrollTop);
}));
document.addEventListener('scroll', throttle(function (e) {
// 判断是否滚动到底部的逻辑
console.log(e,document.documentElement.scrollTop);
}));lodash源码分析lodash源码分析lodash源码分析以上是对节流防抖函数最基础简单的实现,我们接下来分析一下lodash库中节流防抖函数的分析.节流函数的使用
$(window).on('scroll', _.debounce(doSomething, 200));
$(window).on('scroll', _.debounce(doSomething, 200));
function debounce(func, wait, options) {
var lastArgs,
lastThis,
result,
timerId,
lastCallTime = 0,
lastInvokeTime = 0,
leading = false,
maxWait = false,
trailing = true;
if (typeof func != 'function') {
throw new TypeError(FUNC_ERROR_TEXT);
}
wait = wait || 0;
if (isObject(options)) {
leading = !!options.leading;
maxWait = 'maxWait' in options && Math.max((options.maxWait) || 0, wait);
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
var args = lastArgs,
thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function leadingEdge(time) {
console.log("leadingEdge setTimeout")
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime,
result = wait - timeSinceLastCall;
console.log("remainingWait",result)
return maxWait === false ? result : Math.min(result, maxWait - timeSinceLastInvoke);
}
function shouldInvoke(time) {
console.log("shouldInvoke")
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime;
console.log("time",time,"lastCallTime",lastCallTime,"timeSinceLastCall",timeSinceLastCall)
console.log("time",time,"lastInvokeTime",lastInvokeTime,"timeSinceLastInvoke",timeSinceLastInvoke)
console.log("should?",(!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait)))
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait));
}
function timerExpired() {
console.log("timerExpired")
var time = Date.now();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
console.log("Restart the timer.",time,remainingWait(time))
// Restart the timer.
console.log("timerExpired setTimeout")
timerId = setTimeout(timerExpired, remainingWait(time));
}
function trailingEdge(time) {
clearTimeout(timerId);
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
console.log("trailing",trailing,"lastArgs",lastArgs)
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
clearTimeout(timerId);
}
lastCallTime = lastInvokeTime = 0;
lastArgs = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(Date.now());
}
function debounced() {
var time = Date.now(),
isInvoking = shouldInvoke(time);
console.log("time",time);
console.log("isInvoking",isInvoking);
lastArgs = arguments;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
// Handle invocations in a tight loop.
clearTimeout(timerId);
console.log("setTimeout")
timerId = setTimeout(timerExpired, wait);
return invokeFunc(lastCallTime);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
return debounced;
}
function debounce(func, wait, options) {
var lastArgs,
lastThis,
result,
timerId,
lastCallTime = 0,
lastInvokeTime = 0,
leading = false,
maxWait = false,
trailing = true;
if (typeof func != 'function') {
throw new TypeError(FUNC_ERROR_TEXT);
}
wait = wait || 0;
if (isObject(options)) {
leading = !!options.leading;
maxWait = 'maxWait' in options && Math.max((options.maxWait) || 0, wait);
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
var args = lastArgs,
thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function leadingEdge(time) {
console.log("leadingEdge setTimeout")
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime,
result = wait - timeSinceLastCall;
console.log("remainingWait",result)
return maxWait === false ? result : Math.min(result, maxWait - timeSinceLastInvoke);
}
function shouldInvoke(time) {
console.log("shouldInvoke")
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime;
console.log("time",time,"lastCallTime",lastCallTime,"timeSinceLastCall",timeSinceLastCall)
console.log("time",time,"lastInvokeTime",lastInvokeTime,"timeSinceLastInvoke",timeSinceLastInvoke)
console.log("should?",(!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait)))
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (!lastCallTime || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxWait !== false && timeSinceLastInvoke >= maxWait));
}
function timerExpired() {
console.log("timerExpired")
var time = Date.now();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
console.log("Restart the timer.",time,remainingWait(time))
// Restart the timer.
console.log("timerExpired setTimeout")
timerId = setTimeout(timerExpired, remainingWait(time));
}
function trailingEdge(time) {
clearTimeout(timerId);
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
console.log("trailing",trailing,"lastArgs",lastArgs)
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
clearTimeout(timerId);
}
lastCallTime = lastInvokeTime = 0;
lastArgs = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(Date.now());
}
function debounced() {
var time = Date.now(),
isInvoking = shouldInvoke(time);
console.log("time",time);
console.log("isInvoking",isInvoking);
lastArgs = arguments;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
// Handle invocations in a tight loop.
clearTimeout(timerId);
console.log("setTimeout")
timerId = setTimeout(timerExpired, wait);
return invokeFunc(lastCallTime);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
return debounced;
}refrefrefhttps://css-tricks.com/debouncing-throttling-explained-examples/https://css-tricks.com/debouncing-throttling-explained-examples/https://github.com/lodash/lodash/blob/4.7.0/lodash.js#L9840https://github.com/lodash/lodash/blob/4.7.0/lodash.js#L9840https://jinlong.github.io/2021/04/24/Debouncing-and-Throttling-Explained-Through-Examples/https://jinlong.github.io/2021/04/24/Debouncing-and-Throttling-Explained-Through-Examples/以上就是浅谈JavaScript节流和防抖函数的详细内容,关于JavaScript节流和防抖函数的资料请关注其它相关文章!