本文实例为大家分享了openlayers4实现的点动态扩散的具体代码,供大家参考,具体内容如下原理:连续刷新地图,并且刷新时,修过点样式的半径大小,来实现扩散效果;原理:
//定义底图
var baseLayer = new ol.layer.Vector({
renderMode: 'image',
source: new ol.source.Vector({

url:'/data/shengjie.geojson',

format: new ol.format.GeoJSON()
}),
style: new ol.style.Style({

fill: new ol.style.Fill({

color: '#0A122A'

}),

stroke: new ol.style.Stroke({

color: '#6E6E6E',

width: 1

})
})
})

var view = new ol.View({
center: [108.7,34.8],
zoom: 4,
projection: "EPSG:4326"
});

var map = new ol.Map({
target: 'map',
view: view,
layers: [baseLayer]
})


//定义一个矢量图层,用于打点
var pointAnimationLayer = new ol.layer.Vector({
source: new ol.source.Vector(),
style: new ol.style.Style({

image: new ol.style.Circle({

fill: new ol.style.Fill({

color: '#E6E6E6'

}),

radius: 4

})
})
})
map.addLayer(pointAnimationLayer);

//随机写的点坐标
var points=[]
points.push([112.4,33.5]);
points.push([103.8,23.7]);
points.push([89.7,41.6]);

//将点添加到图层
points.forEach(element => {
var ft = new ol.Feature({

geometry: new ol.geom.Point(element)
});
pointAnimationLayer.getSource().addFeature(ft);
});

//map渲染事件,回调动画
map.on('postcompose',animation);

//样式中的半径变量,通过不断刷新点样式的半径来实现点动态扩散
var radius = 1;

//动画
function animation(event){
if(radius >= 20){

radius = 0
}
var opacity = (20 - radius) * (1 / 20) ;//不透明度
var pointStyle = new ol.style.Style({

image: new ol.style.Circle({

radius:radius,

stroke: new ol.style.Stroke({

color: 'rgba(255,255,0' + opacity + ')',

width: 2 - radius / 10

})

})
})

var features = pointAnimationLayer.getSource().getFeatures();

var vectorContext = event.vectorContext;
vectorContext.setStyle(pointStyle);
features.forEach(element => {

var geom = element.getGeometry();

vectorContext.drawGeometry(geom);
});
radius = radius + 0.3;

//触发map的postcompose事件
map.render();
}
//定义底图
var baseLayer = new ol.layer.Vector({
renderMode: 'image',
source: new ol.source.Vector({

url:'/data/shengjie.geojson',

format: new ol.format.GeoJSON()
}),
style: new ol.style.Style({

fill: new ol.style.Fill({

color: '#0A122A'

}),

stroke: new ol.style.Stroke({

color: '#6E6E6E',

width: 1

})
})
})

var view = new ol.View({
center: [108.7,34.8],
zoom: 4,
projection: "EPSG:4326"
});

var map = new ol.Map({
target: 'map',
view: view,
layers: [baseLayer]
})


//定义一个矢量图层,用于打点
var pointAnimationLayer = new ol.layer.Vector({
source: new ol.source.Vector(),
style: new ol.style.Style({

image: new ol.style.Circle({

fill: new ol.style.Fill({

color: '#E6E6E6'

}),

radius: 4

})
})
})
map.addLayer(pointAnimationLayer);

//随机写的点坐标
var points=[]
points.push([112.4,33.5]);
points.push([103.8,23.7]);
points.push([89.7,41.6]);

//将点添加到图层
points.forEach(element => {
var ft = new ol.Feature({

geometry: new ol.geom.Point(element)
});
pointAnimationLayer.getSource().addFeature(ft);
});

//map渲染事件,回调动画
map.on('postcompose',animation);

//样式中的半径变量,通过不断刷新点样式的半径来实现点动态扩散
var radius = 1;

//动画
function animation(event){
if(radius >= 20){

radius = 0
}
var opacity = (20 - radius) * (1 / 20) ;//不透明度
var pointStyle = new ol.style.Style({

image: new ol.style.Circle({

radius:radius,

stroke: new ol.style.Stroke({

color: 'rgba(255,255,0' + opacity + ')',

width: 2 - radius / 10

})

})
})

var features = pointAnimationLayer.getSource().getFeatures();

var vectorContext = event.vectorContext;
vectorContext.setStyle(pointStyle);
features.forEach(element => {

var geom = element.getGeometry();

vectorContext.drawGeometry(geom);
});
radius = radius + 0.3;

//触发map的postcompose事件
map.render();
}实现
实现利用map的渲染事件:postcompose来连续刷新
之前实现地图动画都是用window.setInterval()方法来实现,这次拓展下视野,采用Openlayers内部的方法。主要有两步操作:
1、事件注册1、事件注册1、事件注册
map.on('postcompose',animation);
map.on('postcompose',animation);2、在事件的回调函数中去触发postcompose事件2、在事件的回调函数中去触发postcompose事件2、在事件的回调函数中去触发postcompose事件
map.render();
map.render();postcompose事件第一次触发是在地图初始化时,后续的触发都由animation方法中的map.render()来完成。以上就是本文的全部内容,希望对大家的学习有所帮助。