起因是我之前开发的网页,用到了three.js制作了一个3d的旋转球体效果。在各种浏览器上运行都没问题,在IE上也做了兼容代码。但是今天接电话,老板说你这网页在xp上不显示啊。IE上好使。google浏览器不好使。于是开始解决问题,不禁陷入了沉思。what?网页显示难道还与操作系统有关?google竟然不好使?于是搭建一个xp虚拟机。于是下载一个chorme。惊奇的发现并不能安装最新版本的chrome。哦?一定是xp上安装的低版本chrome而那时候的chrome还不支持webGL。这个坑啊。于是机智的我打算获取谷歌版本,低版本的话不执行那段js。于是如下代码:
function getChromeVersion() {

var arr = navigator.userAgent.split(' ');

var chromeVersion = '';

for(var i=0;i < arr.length;i++){

if(/chrome/i.test(arr[i]))

chromeVersion = arr[i]

}

if(chromeVersion){

return Number(chromeVersion.split('/')[1].split('.')[0]);

} else {

return false;

}

}
function getChromeVersion() {

var arr = navigator.userAgent.split(' ');

var chromeVersion = '';

for(var i=0;i < arr.length;i++){

if(/chrome/i.test(arr[i]))

chromeVersion = arr[i]

}

if(chromeVersion){

return Number(chromeVersion.split('/')[1].split('.')[0]);

} else {

return false;

}

}这个可以返回谷歌浏览器的前两个号码。由此判断低版本,49为支持xp的最高版本。本想美滋滋解决。又想起。我也不确定50以上全支持啊!!!于是继续搞起,找一个让浏览器自己判断是否支持webGL的东西。于是如下;
var Detector = {

canvas: !!window.CanvasRenderingContext2D,

webgl: (function() {

try {

var canvas = document.createElement('canvas');

return !!(window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl')));

} catch(e) {

return false;

}

})(),

workers: !!window.Worker,

fileapi: window.File && window.FileReader && window.FileList && window.Blob,

getWebGLErrorMessage: function() {

var element = document.createElement('div');

element.id = 'webgl-error-message';

element.style.fontFamily = 'monospace';

element.style.fontSize = '13px';

element.style.fontWeight = 'normal';

element.style.textAlign = 'center';

element.style.background = '#fff';

element.style.color = '#000';

element.style.padding = '1.5em';

element.style.width = '400px';

element.style.margin = '5em auto 0';

if(!this.webgl) {

element.innerHTML = window.WebGLRenderingContext ? [

'Your graphics card does not seem to support WebGL.
',

'Find out how to get it here.'

].join('\n') : [

'Your browser does not seem to support WebGL.
',

'Find out how to get it here.'

].join('\n');

}

return element;

},

addGetWebGLMessage: function(parameters) {

var parent, id, element;

parameters = parameters || {};

parent = parameters.parent !== undefined ? parameters.parent : document.body;

id = parameters.id !== undefined ? parameters.id : 'oldie';

element = Detector.getWebGLErrorMessage();

element.id = id;

parent.appendChild(element);

}
};
if(typeof module === 'object') {

module.exports = Detector;
}
var Detector = {

canvas: !!window.CanvasRenderingContext2D,

webgl: (function() {

try {

var canvas = document.createElement('canvas');

return !!(window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl')));

} catch(e) {

return false;

}

})(),

workers: !!window.Worker,

fileapi: window.File && window.FileReader && window.FileList && window.Blob,

getWebGLErrorMessage: function() {

var element = document.createElement('div');

element.id = 'webgl-error-message';

element.style.fontFamily = 'monospace';

element.style.fontSize = '13px';

element.style.fontWeight = 'normal';

element.style.textAlign = 'center';

element.style.background = '#fff';

element.style.color = '#000';

element.style.padding = '1.5em';

element.style.width = '400px';

element.style.margin = '5em auto 0';

if(!this.webgl) {

element.innerHTML = window.WebGLRenderingContext ? [

'Your graphics card does not seem to support WebGL.
',

'Find out how to get it here.'

].join('\n') : [

'Your browser does not seem to support WebGL.
',

'Find out how to get it here.'

].join('\n');

}

return element;

},

addGetWebGLMessage: function(parameters) {

var parent, id, element;

parameters = parameters || {};

parent = parameters.parent !== undefined ? parameters.parent : document.body;

id = parameters.id !== undefined ? parameters.id : 'oldie';

element = Detector.getWebGLErrorMessage();

element.id = id;

parent.appendChild(element);

}
};
if(typeof module === 'object') {

module.exports = Detector;
}通过调用Detector.webgl,如果返回true为支持,false为不支持。至此将three.js的代码放入其中,即可由浏览器自己判断是否支持。如果支持就执行。不支持就不执行。以上就是本文的全部内容,希望对大家的学习有所帮助。