这篇文章主要介绍了如何基于javascript实现贪吃蛇游戏,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下html代码:







































css代码:
* {

margin: 0;

padding: 0;
}
body {

background-color: #565F65;

width: 100%;

height: 10vh;

overflow: hidden;
}

.content {

width: 500px;

height: 500px;

position: absolute;

top: 50%;

left: 50%;

margin-top: -250px;

margin-left: -250px;

background-color: #565F65;

border: 10px solid #E7E7E7;

box-shadow: inset 0px 0px 5px 2px #000;
}
.btn {

width: 100%;

height: 100%;

position: absolute;

top: 0;

left: 0;

background-color: rgba(0, 0, 0, .3);
/*游戏未开始时和暂停时的遮罩*/

z-index: 2;
}
.btn button {

background: none;

border: none;

background-size: 100% 100%;

cursor: pointer;

outline: none;

position: absolute;

left: 50%;

top: 50%;
}
.startBtn button{

width: 170px;

height: 80px;

background-image: url(img/startbtn.png);

margin-top: -40px;

margin-left: -85px;
}
.stopBtn {

display: none;
}
.stopBtn button{

width: 70px;

height: 70px;

background-image: url(img/stopbtn.png);

margin-top: -35px;

margin-left: -35px;
}

#snakeWrap {

width: 500px;

height: 500px;

position: relative;
}
.snakeHead { /*蛇头样式*/

background-color: aqua;

border-radius: 50%;
}
.snakeBody { /*蛇身样式*/


background-color: navajowhite;

border-radius: 50%;
}
.food {
/*食物样式*/

background-image: url(img/food.png);

background-size: cover;
}
* {

margin: 0;

padding: 0;
}
body {

background-color: #565F65;

width: 100%;

height: 10vh;

overflow: hidden;
}

.content {

width: 500px;

height: 500px;

position: absolute;

top: 50%;

left: 50%;

margin-top: -250px;

margin-left: -250px;

background-color: #565F65;

border: 10px solid #E7E7E7;

box-shadow: inset 0px 0px 5px 2px #000;
}
.btn {

width: 100%;

height: 100%;

position: absolute;

top: 0;

left: 0;

background-color: rgba(0, 0, 0, .3);
/*游戏未开始时和暂停时的遮罩*/

z-index: 2;
}
.btn button {

background: none;

border: none;

background-size: 100% 100%;

cursor: pointer;

outline: none;

position: absolute;

left: 50%;

top: 50%;
}
.startBtn button{

width: 170px;

height: 80px;

background-image: url(img/startbtn.png);

margin-top: -40px;

margin-left: -85px;
}
.stopBtn {

display: none;
}
.stopBtn button{

width: 70px;

height: 70px;

background-image: url(img/stopbtn.png);

margin-top: -35px;

margin-left: -35px;
}

#snakeWrap {

width: 500px;

height: 500px;

position: relative;
}
.snakeHead { /*蛇头样式*/

background-color: aqua;

border-radius: 50%;
}
.snakeBody { /*蛇身样式*/


background-color: navajowhite;

border-radius: 50%;
}
.food {
/*食物样式*/

background-image: url(img/food.png);

background-size: cover;
}javascript 代码:
var sw = 20,
//一个方块的宽

sh = 20,
//一个方块的高

tr = 25,
//行数

td = 25;
//列数
var snake = null,
//蛇的实例

food = null,
//食物的实例

game = null;
//游戏的实例
function Square(x, y, classname) {

this.x = x * sw;
//方块实际的位置

this.y = y * sh;
//方块实际的位置

this.class = classname;



this.viewContent = document.createElement('div');
//方块对应的DOM元素

this.viewContent.className = this.class;

this.parent = document.getElementById('snakeWrap'); //方块的父级
}

Square.prototype.create = function() {
//创建方块 DOM,并添加到页面里

this.viewContent.style.position = 'absolute';

this.viewContent.style.width = sw + 'px';

this.viewContent.style.height = sh + 'px';

this.viewContent.style.left = this.x + 'px';

this.viewContent.style.top = this.y + 'px';



this.parent.appendChild(this.viewContent);
};

Square.prototype.remove = function() {

this.parent.removeChild(this.viewContent);
}

//蛇
function Snake() {

this.head = null;
//存一下蛇头的信息

this.tail = null;
//存一下蛇尾的信息

this.pos = [];
//存储蛇身上的每一个方块的位置,二维数组



this.directionNum = {
//存储蛇走的方向,用一个对象来表示

left : {

x : -1,

y : 0,

rotate : 180

},

right : {

x : 1,

y : 0,

rotate : 0

},

up : {

x : 0,

y : -1,

rotate : -90

},

down : {

x : 0,

y : 1,

rotate : 90

}

}
}

Snake.prototype.init = function() {

//创建蛇头

var snakeHead = new Square(2, 0, 'snakeHead');

snakeHead.create();

this.head = snakeHead;
// 存储蛇头信息

this.pos.push([2, 0]);
//把蛇头的位置存起来



//创建蛇身体

var snakeBody1 = new Square(1, 0, 'snakeBody');

snakeBody1.create();

this.pos.push([1, 0]);
//把蛇身1的位置存起来



var snakeBody2 = new Square(0, 0, 'snakeBody');

snakeBody2.create();

this.tail = snakeBody2;
//把蛇尾的信息存起来

this.pos.push([0, 0]);
//把蛇身1的位置存起来



//让蛇头蛇身形成链表关系

snakeHead.last = null;

snakeHead.next = snakeBody1;



snakeBody1.last = snakeHead;

snakeBody1.next = snakeBody2;



snakeBody2.last = snakeBody1;

snakeBody2.next = null;



//给蛇添加一条属性,用来表示蛇走的方向

this.direction = this.directionNum.right; //默认让蛇往右走


}

//这个方法用来获取蛇头的下一个位置对应的元素, 要根据元素做不同的事情
Snake.prototype.getNextPos = function() {

var nextPos = [
//蛇头要走的下一个点的坐标

this.head.x/sw + this.direction.x,

this.head.y/sh + this.direction.y

];



//下一个点是自己,代表撞到了自己,游戏结束

var selfCollind = false;
//是否撞到自己

this.pos.forEach(function(value) {

if(value[0] == nextPos[0] && value[1] == nextPos[1]) {

//如果数组中的两个数据都相等,就说明下一个点在蛇身上里面能找到,代表撞到自己了

selfCollind = true;

}

});

if(selfCollind) {

console.log('撞到自己了!');



this.strategies.die.call(this);



return;

}



//下一个点是墙,游戏结束

if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td - 1 || nextPos[1] > tr - 1) {

console.log('撞墙了!');



this.strategies.die.call(this);



return;

}

//下一个点是食物,吃

if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]) {

//如果这个条件成立说明现在蛇头要走的下一个点是食物的那个点

console.log('撞到食物了了!');

this.strategies.eat.call(this);

return;

}

//下一个点什么都不是,走

this.strategies.move.call(this);
};

//处理碰撞后要做的事
Snake.prototype.strategies = {

move : function(format) {
//这个参数用于决定要不要删除最后一个方块(蛇尾), 当传了这个参数后就表示要做的事情是吃

//创建新身体(在蛇头位置)

var newBody = new Square(this.head.x/sw, this.head.y/sh, 'snakeBody');

//更新链表关系

newBody.next = this.head.next;

newBody.next.last = newBody;

newBody.last = null;





this.head.remove();
//旧舌头从原来的位置删除

newBody.create();



//创建一个新蛇头(蛇头下一个要走到的点)

var newHead = new Square(this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y, 'snakeHead')

//更新链表关系

newHead.next = newBody;

newHead.last = null;

newBody.last = newHead;

newHead.viewContent.style.transform = 'rotate('+this.direction.rotate+'deg)';

newHead.create();





//蛇身上每一个方块的坐标也要更新

this.pos.splice(0,0, [this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y]);

this.head = newHead;
//还要把this.head的信息更新一下



if(!format) {
//如何format 的值为 false, 表示需要删除(除了吃之外的操作)

this.tail.remove();

this.tail = this.tail.last;



this.pos.pop();

}



},

eat : function() {

this.strategies.move.call(this, true);

createFood();

game.score ++;

},

die : function() {

game.over();

}
}

snake = new Snake();

//创建食物
function createFood() {

//食物小方块的随机坐标

var x = null;

var y = null;



var include = true;
//循环跳出的条件, true表示食物的坐标在蛇身上(需要继续循环),false表示食物坐标不在蛇身上(不循环了)

while(include) {

x = Math.round(Math.random() * (td - 1)); //0-29

y = Math.round(Math.random() * (tr - 1));



snake.pos.forEach(function(value) {

if(x != value[0] && y != value[1]) {

//这个条件成立说明现在随机出来的这个坐标,在蛇身上并没有找到

include = false;

}

});



}

//生成食物

food = new Square(x, y, 'food');

food.pos = [x,y]; //存储一下生成食物的坐标,用于跟蛇头要走的下一个点作对比

var foodDom = document.querySelector('.food');

if(foodDom) {

foodDom.style.left = x*sw + 'px';

foodDom.style.top = y*sh + 'px';

}else {

food.create();

}
}



//创建游戏逻辑
function Game() {

this.timer = null;

this.score = 0;

this.speed = 200;
}
Game.prototype.init = function() {

snake.init();

snake.getNextPos();

createFood();



document.onkeydown = function(ev) {
//用户按下方向键触发事件

if(ev.which == 37 && snake.direction != snake.directionNum.right) {

//用户按下左键是,蛇不能是往右走

snake.direction = snake.directionNum.left;

}else if(ev.which == 38 && snake.direction != snake.directionNum.dowm) {

snake.direction = snake.directionNum.up;

}else if(ev.which == 39 && snake.direction != snake.directionNum.left) {

snake.direction = snake.directionNum.right;

}else if(ev.which == 40 && snake.direction != snake.directionNum.up) {

snake.direction = snake.directionNum.down;

}

}



this.start();
}

Game.prototype.start = function() { //开始游戏

this.timer = setInterval(function() {

snake.getNextPos();



}, this.speed);
}
Game.prototype.pause = function() {

clearInterval(this.timer);
}
Game.prototype.over = function() { //开始游戏

clearInterval(this.timer);

alert('你的得分为' + this.score);



//游戏回到最初的状态

var snakeWrap = document.getElementById('snakeWrap');

snakeWrap.innerHTML = '';

snake = new Snake();

game = new Game();

var startBtnWrap = document.querySelector('.startBtn');

startBtnWrap.style.display = 'block';
}
//开启游戏
game = new Game();
var startBtn = document.querySelector('.startBtn button');
startBtn.onclick = function() {

startBtn.parentNode.style.display = 'none';

game.init();
};


//暂停
var snakeWrap = document.getElementById('snakeWrap');
var puseBtn = document.querySelector('.stopBtn button')
snakeWrap.onclick = function() {

game.pause();

puseBtn.parentNode.style.display = 'block';
}

puseBtn.onclick =function() {

game.start();

puseBtn.parentNode.style.display = 'none';
}
var sw = 20,
//一个方块的宽

sh = 20,
//一个方块的高

tr = 25,
//行数

td = 25;
//列数
var snake = null,
//蛇的实例

food = null,
//食物的实例

game = null;
//游戏的实例
function Square(x, y, classname) {

this.x = x * sw;
//方块实际的位置

this.y = y * sh;
//方块实际的位置

this.class = classname;



this.viewContent = document.createElement('div');
//方块对应的DOM元素

this.viewContent.className = this.class;

this.parent = document.getElementById('snakeWrap'); //方块的父级
}

Square.prototype.create = function() {
//创建方块 DOM,并添加到页面里

this.viewContent.style.position = 'absolute';

this.viewContent.style.width = sw + 'px';

this.viewContent.style.height = sh + 'px';

this.viewContent.style.left = this.x + 'px';

this.viewContent.style.top = this.y + 'px';



this.parent.appendChild(this.viewContent);
};

Square.prototype.remove = function() {

this.parent.removeChild(this.viewContent);
}

//蛇
function Snake() {

this.head = null;
//存一下蛇头的信息

this.tail = null;
//存一下蛇尾的信息

this.pos = [];
//存储蛇身上的每一个方块的位置,二维数组



this.directionNum = {
//存储蛇走的方向,用一个对象来表示

left : {

x : -1,

y : 0,

rotate : 180

},

right : {

x : 1,

y : 0,

rotate : 0

},

up : {

x : 0,

y : -1,

rotate : -90

},

down : {

x : 0,

y : 1,

rotate : 90

}

}
}

Snake.prototype.init = function() {

//创建蛇头

var snakeHead = new Square(2, 0, 'snakeHead');

snakeHead.create();

this.head = snakeHead;
// 存储蛇头信息

this.pos.push([2, 0]);
//把蛇头的位置存起来



//创建蛇身体

var snakeBody1 = new Square(1, 0, 'snakeBody');

snakeBody1.create();

this.pos.push([1, 0]);
//把蛇身1的位置存起来



var snakeBody2 = new Square(0, 0, 'snakeBody');

snakeBody2.create();

this.tail = snakeBody2;
//把蛇尾的信息存起来

this.pos.push([0, 0]);
//把蛇身1的位置存起来



//让蛇头蛇身形成链表关系

snakeHead.last = null;

snakeHead.next = snakeBody1;



snakeBody1.last = snakeHead;

snakeBody1.next = snakeBody2;



snakeBody2.last = snakeBody1;

snakeBody2.next = null;



//给蛇添加一条属性,用来表示蛇走的方向

this.direction = this.directionNum.right; //默认让蛇往右走


}

//这个方法用来获取蛇头的下一个位置对应的元素, 要根据元素做不同的事情
Snake.prototype.getNextPos = function() {

var nextPos = [
//蛇头要走的下一个点的坐标

this.head.x/sw + this.direction.x,

this.head.y/sh + this.direction.y

];



//下一个点是自己,代表撞到了自己,游戏结束

var selfCollind = false;
//是否撞到自己

this.pos.forEach(function(value) {

if(value[0] == nextPos[0] && value[1] == nextPos[1]) {

//如果数组中的两个数据都相等,就说明下一个点在蛇身上里面能找到,代表撞到自己了

selfCollind = true;

}

});

if(selfCollind) {

console.log('撞到自己了!');



this.strategies.die.call(this);



return;

}



//下一个点是墙,游戏结束

if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td - 1 || nextPos[1] > tr - 1) {

console.log('撞墙了!');



this.strategies.die.call(this);



return;

}

//下一个点是食物,吃

if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]) {

//如果这个条件成立说明现在蛇头要走的下一个点是食物的那个点

console.log('撞到食物了了!');

this.strategies.eat.call(this);

return;

}

//下一个点什么都不是,走

this.strategies.move.call(this);
};

//处理碰撞后要做的事
Snake.prototype.strategies = {

move : function(format) {
//这个参数用于决定要不要删除最后一个方块(蛇尾), 当传了这个参数后就表示要做的事情是吃

//创建新身体(在蛇头位置)

var newBody = new Square(this.head.x/sw, this.head.y/sh, 'snakeBody');

//更新链表关系

newBody.next = this.head.next;

newBody.next.last = newBody;

newBody.last = null;





this.head.remove();
//旧舌头从原来的位置删除

newBody.create();



//创建一个新蛇头(蛇头下一个要走到的点)

var newHead = new Square(this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y, 'snakeHead')

//更新链表关系

newHead.next = newBody;

newHead.last = null;

newBody.last = newHead;

newHead.viewContent.style.transform = 'rotate('+this.direction.rotate+'deg)';

newHead.create();





//蛇身上每一个方块的坐标也要更新

this.pos.splice(0,0, [this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y]);

this.head = newHead;
//还要把this.head的信息更新一下



if(!format) {
//如何format 的值为 false, 表示需要删除(除了吃之外的操作)

this.tail.remove();

this.tail = this.tail.last;



this.pos.pop();

}



},

eat : function() {

this.strategies.move.call(this, true);

createFood();

game.score ++;

},

die : function() {

game.over();

}
}

snake = new Snake();

//创建食物
function createFood() {

//食物小方块的随机坐标

var x = null;

var y = null;



var include = true;
//循环跳出的条件, true表示食物的坐标在蛇身上(需要继续循环),false表示食物坐标不在蛇身上(不循环了)

while(include) {

x = Math.round(Math.random() * (td - 1)); //0-29

y = Math.round(Math.random() * (tr - 1));



snake.pos.forEach(function(value) {

if(x != value[0] && y != value[1]) {

//这个条件成立说明现在随机出来的这个坐标,在蛇身上并没有找到

include = false;

}

});



}

//生成食物

food = new Square(x, y, 'food');

food.pos = [x,y]; //存储一下生成食物的坐标,用于跟蛇头要走的下一个点作对比

var foodDom = document.querySelector('.food');

if(foodDom) {

foodDom.style.left = x*sw + 'px';

foodDom.style.top = y*sh + 'px';

}else {

food.create();

}
}



//创建游戏逻辑
function Game() {

this.timer = null;

this.score = 0;

this.speed = 200;
}
Game.prototype.init = function() {

snake.init();

snake.getNextPos();

createFood();



document.onkeydown = function(ev) {
//用户按下方向键触发事件

if(ev.which == 37 && snake.direction != snake.directionNum.right) {

//用户按下左键是,蛇不能是往右走

snake.direction = snake.directionNum.left;

}else if(ev.which == 38 && snake.direction != snake.directionNum.dowm) {

snake.direction = snake.directionNum.up;

}else if(ev.which == 39 && snake.direction != snake.directionNum.left) {

snake.direction = snake.directionNum.right;

}else if(ev.which == 40 && snake.direction != snake.directionNum.up) {

snake.direction = snake.directionNum.down;

}

}



this.start();
}

Game.prototype.start = function() { //开始游戏

this.timer = setInterval(function() {

snake.getNextPos();



}, this.speed);
}
Game.prototype.pause = function() {

clearInterval(this.timer);
}
Game.prototype.over = function() { //开始游戏

clearInterval(this.timer);

alert('你的得分为' + this.score);



//游戏回到最初的状态

var snakeWrap = document.getElementById('snakeWrap');

snakeWrap.innerHTML = '';

snake = new Snake();

game = new Game();

var startBtnWrap = document.querySelector('.startBtn');

startBtnWrap.style.display = 'block';
}
//开启游戏
game = new Game();
var startBtn = document.querySelector('.startBtn button');
startBtn.onclick = function() {

startBtn.parentNode.style.display = 'none';

game.init();
};


//暂停
var snakeWrap = document.getElementById('snakeWrap');
var puseBtn = document.querySelector('.stopBtn button')
snakeWrap.onclick = function() {

game.pause();

puseBtn.parentNode.style.display = 'block';
}

puseBtn.onclick =function() {

game.start();

puseBtn.parentNode.style.display = 'none';
}以上就是本文的全部内容,希望对大家的学习有所帮助。